Sunday, December 8, 2013

Pokemon X and Y Finished and Review

So I finished Pokemon Y mid November, but I'm finally getting around to actually blogging about it. I finished the game with almost the same team I was using when I last posted. To refresh your memories, I was using:

  • Greninja
  • Gardevoir
  • Blazikin
  • Talonflame
  • Raichu
  • Venusaur
I ended up switching out Talonflame for the titular Dark/Flying legendary of Pokemon Y: Yveltal!!!

He was a major part of my Team as I moved through the last part of the game.

Anyway, now for some more review/thoughts!

Overall, I feel like Pokemon Y is definitely one of the best games to date. I haven't enjoyed Pokemon this much since I was playing Pokemon Pearl. Like I said before, Pokemon Black didn't really cut it for me. I didn't like it as much.

The glaring problem with X and Y is their extremely easy difficulty. I'm pretty sure I didn't have a Pokemon faint before the second Gym. I never blacked out, and the Champion was easier than any of the Elite Four. I realize this makes the games more accessible to new players, but Game Freak doesn't need to worry about selling their games anymore. They almost always break a sales record at this point.

The main reason for the lack of difficulty is probably all the new features: Pokemon-Amie, Super Training, and the return of the Exp All.

Many people may not remember this, but back in Pokemon Blue, there was an item called the Exp All that share the earned Exp between all the party members. It makes a return in the form of a toggle-able item that shares the experience to the whole party. Luckily, the item leaves half the Exp for the battling Pokemon, which works better. Through this, every Pokemon you carry is constantly leveling up in the background every so often. That means less training has to be done.

Another new thing is Pokemon-Amie, which boils down to being Nintendogs with Pokemon. You can poke them, rub them, massage them, I suppose, etc. There are also Pokepuffs you can feed them, and minigames to get more Pokepuffs. You do all this to improve "playfullness", "Happiness"(not related to in game happiness), etc. These can apparently give you boosts in battle, like a random attack raise. I've never encountered to benefits, so I really don't know.

Last of all is Super Training, which is a minigame that simplifies EV Training. You play a shooting gallery game which raises whatever stat you want it to. You can also earn punching bags that will raise a stat if you tap them repeatedly. If you don't know what EV Training is, go look it up on Bulbapedia.org.

Anyway, I enjoyed the game overall and give it a 9/10, citing the nonexistant difficulty as it's main flaw.

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